This series of Cults, Cabals and Convocations I'll be sharing all come from the world we've built. There's likely nothing groundbreaking about that world but my hope is that it feels familiar and has some elements you might take inspiration from or include at your table perhaps. It's fantasy, grounded without being low or high I believe, but tries to keep that connection and respect for verisimilitude. Cultures need strong groups to bind them and protect them and so we'll explore a few of the options we've developed for our game.
Raleel has kindly given me some space to explore this with you all so if you'll suffer my experiments and humour me some I hope you find them interesting and maybe even of some use to our table.
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