Statistic Arrays
A Player Character's Statistics in the Sandalwood RPG are chosen from an array which determines the Core Skills, Innate Traits, and Derived Attributes. Below is a table of a set of sample arrays.
The arrays are designed to be appropriate for the character's cultural Background.
Custom Arrays
A player may wish to create their own array rather than one from their Background. The rules for doing this are:
Statistics are Strength, Constitution, Dexterity, Intelligence, Power, Charisma.
Points total is 66.
Statistic range is 3-18.
No more than two statistics above 15.
It is suggested that Dex is no lower than 7, the minimum for 2 Action Points.
Innate Traits
The Innate Traits have several uses - they may modify certain skill checks positively if the player chooses, the GM may impose a negative trait at their discretion, a NPC may react to a certain trait, some creatures may respond or target a trait, and sometimes an event targets a trait rather than be determined randomly.
When used to modify a skill roll, the trait must always be derived from a statistic outside of the Core Skill used, there is no double-dipping. ie. "Muscular" can not modify a Physicality roll, "Magnetic" can not modify a Personality roll and so on.
Example
Darius was created using the "Number 4" Statistic Array above. He has the traits Agile, Clever, Coarse, Doomed, Hardy, Muscular, a mix of positive and negative traits.
Darius is trying to persuade a guard to let him into a fancy establishment. His Personality skill is pretty lousy at 13%, but he has the Influence Specialism at a rating of 1, which would raise his Adjusted Skill to 23% ... still not good.
Darius' player decides to turn the Influence check into more of a threat by using his Muscular Innate Trait to intimidate the guard with his strength. Muscular has a bonus of +1, giving him a total bonus of +2, which gives him an Adjusted Skill of 33%.
- Bilharzia
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