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The Fellowship of the Snake started as an idea to write up the cults that are in the core Mythras book. I was looking to have a Mysticism cult in the quiver, and something a little different than the traditional martial arts influenced eastern variety. I have a friend in my gaming group that likes this sort of character, so I knew I had a willing audience.
The angle of it being a storytelling cult came because I really asked myself “why would anyone make an organization dedicated to excellence at lying?” After all, lying is much harder to do well then telling the truth, and it would be very difficult to maintain a structure with so much deception. So, I decided to take a page from history and make it an organization of storytellers, who perhaps embellish and outright lie for the sake of entertainment. This provided them with plausible cover, and the Great Naga provides someone guiding their actions towards something constructive.
Once an Aspirant reaches the point where they are competent with their story telling abilities, they begin on the path to learn how to become truly unearthly in their influence and deceit. Even at the mere student level, a member of the fellowship will be able to augment their deceit and influence levels to make it nearly impossible to tell when they are lying or telling the truth. A few mere moments of concentration and they can manipulate chiefs and kings to whatever their ends require.
Thus, many leaders employ special incense that makes it more difficult to lie in their presence, or employ members of the School of Impenetrable Silence, hidden away, to watch the conversations. Some keep one of the Sisters That Would Have Done Well, an order specializing in communication sorcery, in their retinue to cast Telepathy and read the minds of those who would speak to the leader.
Once they reach the level of Disciple, they start learning the art of Lying with Their Body. They learn to augment their Conceal skill, and those who have taken the time to find training in other places, how to augment their Sleight skill. Thus, many snakes become good smugglers, thieves, and black marketeers, but a bit of sleight of hand combined with superb storytelling skills will entrance many crowds. It is at this level they can change their eyes to have vertical slits, gaining the ability of Nightvision, allowing them to operate well in the seedy underbelly of civilization.
Once they reach the rank of Master, members learn the ability to enhance their movement, making catching them extraordinarily difficult, and become resistant to magics that may convince them to tell the truth. It is because of the latter that masters who show enough ability are allowed in front of the Great Naga – trust must be complete, and compromising the integrity of the fellowship must be nearly impossible.
Grand Masters, I felt, had nearly reached the pinnacle of lying, and didn’t really need anything to increase their skill. However, I felt that access to control the organization might allow them to have a wider influence. The ability to Change Gender also seemed appropriate. Note, it doesn’t allow them to alter their appearance outside of some alternative gender version of themselves, but a Grand Master may have forms for a male, female, and whatever other non-binary genders you have in your setting.
Setting Suggestions
Obviously, with the naga influence, a traditional fantasy setting works well with this fellowship, but it doesn’t have to be that way. An urban fantasy cyberpunk world could just as easily have nagas, perhaps as a counter to corporation-owning dragons.
As with any use of the Augment ability, it is important for your setting to have something that counters it, and have it show up occasionally. Fellowship members should be able to lie convincingly most of the time, should have the ability to talk people down from blows regularly, and so on. Taking that away is no fun if it happens all the time, but once in a while puts a little spice of life and helps them rely on some other skills (like a simple disguise).
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