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This is one of the first sorcery cults I did up. It’s designed around a very common idea to provide a common image to those looking to build new cults of their own. It has a straightforward structure, some flavorful alterations, and builds in power as it gains in cult ranks.
The skills of the pyromancer school are mostly what you would expect, save for perhaps Insight and Seduction. These two skills flavor the pyromancers as more than just raw combatants and give them an edge in matters of the heart. I picked seduction as a metaphor for “the fire in the heart”, and Insight as a counter for it. Thus, they understand other kinds of fire and how to stoke them. A simple change of these skills can alter the feel of the school more than one would expect – substitute in Dance and Art (Fire Performance) and you would have a very different sort of pyromancer.
The extensive use of Folk Magic spells early in the cult ranks allows for a great deal of utility without pulling in the larger magics. The addition of Fire Arrow or Flameblade to party weaponry gives them an extra punch while keeping the sorcerer off the front lines themselves. Surreptitious use of Ignite can allow for a surprising amount of combat potential and chaos-making. Rounding out their list of utility, Dry and Warmth make the pyromancer a very useful companion to have in certain climates, including cold, dank dungeons.
A notable thing about Folk Magic is that the school doesn’t offer training in Folk Magic. They expect you to come with some knowledge and invest in your own time. This gives the school the feel that they are focused on higher magics. The Mage Gift emphasizes this point, giving them a no cost thing but they still need to roll their skill to succeed.
Apprentices are not left out in the cold for combat, able to bring to bear Starve the Beast on their foes. While lacking the immediacy of Fire Strike, it also lacks the potential for collateral damage to equipment that can be collected. It is also a fair bit more discrete, only manifesting as a bit of quickly dissipated smoke. A quick casting of Perceive the Embers allows an adventuring party to cheaply maintain the cover of darkness in their discretion.
Adepts begin to show their power over fire, with Fire Dance and Flame Sculptor. Many don’t even make it past this point in the cult, finding plenty of utility in torches lit with Ignite and flame gouts animated and shaped onto their foes. Some develop exceptional skill in Craft (Fire shapes) and make beautiful and lucrative fire sculptures. Others find no reason to create anything more exotic than humanoid-shaped “elementals” to frighten off threats.
The inclusion of Fire Strike seems obvious, as what good would a fire wizard be without the ability to make blasts of fire from nothing. The important note here is that it deviates from the core Mythras Wrack spell, in that it does not ignore armor. As it is, it is exceptionally powerful, allowing the sorcerer to rain down gouts of fire and force evasion for lightly armored foes. Thus, the addition of armor brought it down to a more reasonable level. For lower powered games, try restricting Fire Strike to an instant spell, with no duration component, or requiring the Intensity to be paid for with Shaping points.
Archmages gain their last two spells which alter how fire moves through space, leaping distances via Call the Flame or allowing the archmage and companions to leap the space themselves. Their “Gift” is unique, as it can be a danger to those around them and encourages a spartan lifestyle.
Setting Suggestions
The pyromancer is a clear combatant sorcerer in most settings. Whether the Empire’s Red Wizards, scholars studying the sun and channeling its power, or a street mage who happened upon a tome of flame in the dusty stacks of a corner enchanter’s shop, they are likely to find a place for their skills. Perhaps the most interesting ones are where their skills are focused outside of combat, replacing their Insight and Seduction skills – perhaps to survival as a guide with Survival and First Aid skills, or a firefighter with Athletics and Engineering.
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